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port project 64 to ppc


Postby zahn » May 28, 2002 @ 10:58pm

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Postby Jadam » Jun 16, 2002 @ 5:03am

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Postby Robotbeat » Jun 22, 2002 @ 5:13am

Actually, emulating an N64 isn't as processor-intensive as you might think.

I'm confident that if someone can emulate a Playstation on a Pocket PC, then someone can emulate an N64.

My reasoning behind this is sound:

Fact: PSX can handle more polygons per second than the N64.

Fact: You can disable texture-filtering and perspective correction for more performance.

Fact: You could also lower the resolution, although this may possibly be a little bit more difficult than the previous.

Fact: People like to do things that other people say are impossible, especially when it comes to software and porting and doing it all on a limited-performance device like an Amiga or a Pocket PC. (usually only half of a job, see how much research has gone into making better NES emulators for the Pocket PC?)
Die, Palm, Die. If that offended you, then get rid of your Palm OS device.
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Postby eminefes » Jun 22, 2002 @ 5:36am

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Postby Jadam » Jun 26, 2002 @ 8:04am

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Postby Phonic » Jan 9, 2004 @ 7:02am

Phonic
 


Postby jubjub64 » Apr 15, 2004 @ 8:54pm

There is already a psx emulator for the ppc called fpsece. It is the most developed psx emulator I have seen for the ppc and it runs some games at full speed. Although many games don't run so well (eg. Metal Gear, Tony Hawk etc.). Anyway go to www.pdai.org for the official forums.

There was a similar discussion on n64 emulation there also:
http://www.pdai.org/forums/index.php?showtopic=726&st=0
I think that someone actually got one partialy working...
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