Shaders
Posted: Nov 9, 2006 @ 9:49am
Hello,
the current shader implementation doesn't provide the coordinates of the pixel beeing processed. I thought about doing shader stuff manually by locking a surface and manipulating its pixels by hand.
Now i'm asking myself if this would have the same performance like using the given shader class or does it use some optimizations?
Greetings and thanks,
Chris
the current shader implementation doesn't provide the coordinates of the pixel beeing processed. I thought about doing shader stuff manually by locking a surface and manipulating its pixels by hand.
Now i'm asking myself if this would have the same performance like using the given shader class or does it use some optimizations?
Greetings and thanks,
Chris