Hi friends of PM !
I'm working on a port of great APE Physics 2d Engine (from Alec Cove) for our loved pocketfrog...
I think the port is completed; the windows version works pretty well...
I tried then the ARM version, and strange things happen
(collisions problems, solids overlap other solids etc..)
I'd like to share my work with PFrog community so if someone maybe interested for his projects, maybe can help me in order to fix the pocketpc version.
I'm pretty sure all problems came from double type numbers round problems on ARM version or similar..
Surely there is a numbers calculation difference from PC and PPC version...
But i worked a lot on this port and i lost all my energies
In short, i post here all my work...if someone is interested / has time / wanna help...
In the zip you can find full sources of the port with VS.Net 2003 project and evc++3 project, it should work with plain pocketfrog and pockethal.
All suggestions are welcome
Good luck
Best regards to all!
Port sources: