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GapiDraw 3.x wish-list


PNG with alpha on Symbian

Postby DigY » Oct 22, 2004 @ 8:35am

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Postby Johan » Oct 22, 2004 @ 9:36am

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Postby Pejo Software - Per » Oct 22, 2004 @ 2:49pm

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Postby Guest » Jan 21, 2005 @ 10:02pm

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Postby Johan » Jan 22, 2005 @ 12:58am

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Postby dan.p » Jan 24, 2005 @ 3:51am

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Postby Johan » Jan 24, 2005 @ 3:26pm

dan.p: Thanks for the suggestion. It's actually already on my todo-list, but since it requires some heavy code changes internally in GapiDraw I have saved it for an upcoming release.

In the mean time, it should be quite easy to write your own "surface wrapper", e.g. "CSurface" in namespace "gfxlib". It shouldn't take more than a couple of minutes to put it together, just copy the class description of CGapiSurface, add a member variable "CGapiSurface* m_pSurface", and call the appropriate the function.

I believe most people use their own wrappers to GapiDraw, which is why not more have complained about the const correctness. :-)
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Postby dan.p » Jan 24, 2005 @ 11:09pm

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Postby dan.p » Jan 25, 2005 @ 9:01pm

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Postby Johan » Jan 25, 2005 @ 9:10pm

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Postby MSpeir » Oct 11, 2006 @ 4:21pm

This is my first post here, but I thought I'd chime in on the general purpose sprite engine.

There is currently a open source general purpose sprite engine for the Mac called . The code is entirely in C and while the blitting code and some support code would require porting, the basic underlying engine should be easy to port. This engine includes many features, including time based animation, FPS based animation, multiple layer tile maps, multiple sprite layers, scrolling (sprite, tile map and background image), fast pixel precise collision detection (sprite to sprite and sprite to tile) and advanced memory managment.

It would take some effort to port it to the PocketPC, but I think this would be worth doing. I've used this engine on the Mac and it's very fast, even on slower processors and very easy to use. I have tried porting it myself, but I am still learning Windows programming and got overwelmed. Maybe a group project?
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The Cross-platform Graphics SDK for Palms, Pocket PCs, Symbian Devices, and Stationary PCs.

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