Ok I just need to ask one more question and im set, (then ill shut up for a long time, promise)
As the palmos version does not support a timer (building on top of CGapiApplication), does this mean that the game just has to run as fast/slow as the device calls ProcessNextFrame().
Do people have any strategies for palmos to
a) fix the FPS ?
or better
b) give an estimate on time passed for sprite movement?
I had a look around on google and in the forum, but I couldn’t see anything apart from mlepage’s comments.