by Kiyote » Jan 26, 2005 @ 1:47am
Johan,
I have integrated the changes you made to return the ancestor class of the various objects. I am currently testing the ability to load a font surface and then create a font from it.
When I try to load my image with GapiBitmapFont.CreateSurface it throws an InvalidBitmap error. However, when I use a regular GapiSurface object and load it, it loads without any problems. Does the GapiBitmapFont object *require* the surface to be in bitmap format or something like that?
The file is available if anyone cares to look at it and point out what I'm doing wrong.