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GapiDraw 1.04d, 2.05b and 3.01g available!


GapiDraw 1.04d, 2.05b and 3.01g available!

Postby Johan » Feb 10, 2005 @ 10:33pm

Today Develant Technologies released updated versions of GapiDraw 1.0, GapiDraw 2.0 and GapiDraw 3.0. If you have ANY products using these versions they will not function correctly under the next version of Windows Mobile! If you want the updates for GapiDraw 1.0 and 2.0 please contact us and we'll send them to you right away (if you can show us any released game that uses them)! Registered GapiDraw 3.0 users have already been contacted through email.

Contact information can be found at www.develant.com
Johan Sanneblad, M.Sc, Ph.D
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Postby Kzinti » Feb 11, 2005 @ 1:40am

When you say "next version of Windows Mobile", what version are you talking about exactly?

What was preventing GapiDraw from working on it?
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Postby Johan » Feb 11, 2005 @ 7:14am

Thierry: I am referring to the version that will be released later this year.

The issue is related to imgdecmp.dll. Basically the code made available on the Internet by Voscorp will crash on this upcoming version:
http://www.voscorp.com/products/develop ... e/voimage/

It is possible to get imgdecmp.dll working on the next version of Windows Mobile, but it's even better to use
imaging.dll on Windows Mobile 2003 devices and later.
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Postby Kzinti » Feb 11, 2005 @ 7:16am

Oh yes. imgdecmp.dll. Thanks Johan!
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Postby egarayblas » Feb 13, 2005 @ 4:17pm

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Postby Johan » Feb 14, 2005 @ 9:04am

Erick: Um. The latest version of 2.05 should suffice. It's compatible with 2.04. Porting to 3.5 can be tricky since the constructors have changed.
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Postby egarayblas » Feb 15, 2005 @ 2:51am

How can I get a copy of non-eval GD 2.05? :) Thanks!
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