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PocketMatrix • View topic - Map editor for 2D (Tile-based) games
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Map editor for 2D (Tile-based) games


Map editor for 2D (Tile-based) games

Postby Staryon » Nov 4, 2006 @ 12:11am

Hi all,

I'm planning on using GapiDraw for a PocketPC/PC 2D platform game that I would like to write.

I'm wondering if Gapidraw includes (or there is a third party app) a Map editor for creating my levels. With that editor I should be able to create the scenario. Later from my program I will be able to detect collisions.

I just finished writing a PC game using SDL libraries, and I was using Mappy () for my maps. I am looking for something similar to this.

Thanks a lot!
Staryon
pm Member
 
Posts: 33
Joined: Nov 4, 2006 @ 12:05am


Postby Bunkai » Nov 4, 2006 @ 9:32pm

Yes,

GapiDraw supports TileStudio. Just download both and GapiDraw trial version contains some files for cooperation with TileStudio. I've done an extensive search and figured out, that there is no better universal 2D Game Map generator than TileStudio.

Good luck,
Rene.
Bunkai
pm Member
 
Posts: 71
Joined: Mar 18, 2006 @ 5:01pm


Postby Staryon » Nov 5, 2006 @ 2:15am

Thanks, Bunkai. I'll try that.

Regards
Staryon
pm Member
 
Posts: 33
Joined: Nov 4, 2006 @ 12:05am


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