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MFC GAPIDraw demo = 340 sprites achieved!

PostPosted: Nov 18, 2006 @ 3:41pm
by Bunkai

PostPosted: Nov 19, 2006 @ 6:51pm
by Johan
There are many "tricks" used. :-) GapiDraw does not use the DirectDraw bltfast, if that is what you are asking.

PostPosted: Nov 19, 2006 @ 7:43pm
by Bunkai
Hello Johan,

I was curious if GapiDraws BltFast() fast used to render all the sprites :-) The reason to that question was, whether such good performance can be achieved by using standard GapiDraws functions, of if there was anything special programmed to achieve maximum efficiency just for MFC example that is within GapiDraw downloaded code.

Thank you and have a nice day,
Rene.

PostPosted: Nov 20, 2006 @ 8:52am
by Johan

PostPosted: Nov 20, 2006 @ 9:49am
by Bunkai
And apparently, every sprite in that demo has collision detection implemented too.