Do RGBA surfaces save memory?
Posted: Feb 3, 2007 @ 8:36pm
If I create an RGBA surface from a png image instead of allocating 2 surfaces (1 for an alpha mask), am I saving memory?
It does not appear so in my basic testing, but I can't believe that is correct. I assume there is some memory savings right?
It does not appear so in my basic testing, but I can't believe that is correct. I assume there is some memory savings right?