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-- GAPIDRAW 1.0 Comparison --


-- GAPIDRAW 1.0 Comparison --

Postby Johan » Mar 17, 2002 @ 10:08pm

What have I been up to lately? Not much.. Except for this then... :)

http://www.gapitools.com/comparison.htm

Check out the web site during the next 24 hours for full documentation, downloads, and demonstrations. Some of the cooler things:

(1) Games run in fullscreen when run on a stationary PC (so you can sell your games for both Windows and Pocket PCs at the same time)!
(2) Photoshop effects! A 100% identical implementation of Hue-adjustment and colorization is implemented (same luminance->new/shifted chroma). No cheap multiply effect in this implementation!
(3) Fully object oriented. You use surfaces like with DirectDraw (but with a simpler interface than IDIRECTDRAW7).
(4) Fully compatible with DirectDraw. Porting games to Pocket PCs couldn't be easier.
(5) A new, extremely optimized internal architecture that is very easy to expand (advanced used of templates/inlines).
(6) Supports all Pocket PCs.
(7) No startup-logo.
(8) No MFC! Use it with C, C++ or whatever.
(9) Free!

I will release both GapiDraw + GapiTools without logo and support for all Pocket PCs and x86 at the same time. Tomorrow.

/Johan
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Postby Johan » Mar 17, 2002 @ 10:49pm

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Postby Hosed » Mar 19, 2002 @ 1:35pm

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just for confirmation have you plans for 3D

Postby Conan » Mar 19, 2002 @ 3:28pm

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3D

Postby Johan » Mar 19, 2002 @ 4:01pm

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Postby Conan » Mar 19, 2002 @ 7:48pm

Damn AOL. I typed a big reply and the line dropped before I could post.

Abnway, thanks for the response. I am happy to forge on with PocketGL for my new game which does a pretty good job for a software renderer thanks to Pierre's optimisations and will try out GapiDraw as a method for converting Space Treker to real C.

If ports are as easy as you say I'm sure lots of coders will be signing on.

All the best
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Postby Hosed » Mar 21, 2002 @ 9:12am

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The Cross-platform Graphics SDK for Palms, Pocket PCs, Symbian Devices, and Stationary PCs.

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