Opacity w/Transparency Map??
Posted: Mar 27, 2002 @ 5:22am
Is there any way to plot a surface with a global opacity AND a alpha level opacity ? In other words, I have a sprite that has an alpha map I use to call AlphaBltFast(). However, I want to plot that sprite at increasing levels of fading..to make a 'trail' effect. There seems to be no opacity flag for any of the AlphaBlt*() routines. Would I have to modify the alpha map prior to each call to make this effect?? If so... Johan, if you're reading this thread, pleeeeeaaaasssssse add the dwOpacity multiplier to your AlphaBlt() routines in a future release
Any suggestions ??
Thanks.
Any suggestions ??
Thanks.