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Rotation/Scaling on SH3 vs ARM.


Rotation/Scaling on SH3 vs ARM.

Postby DillRye » May 16, 2002 @ 10:38pm

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Postby Johan » May 16, 2002 @ 11:35pm

Hi Dylan,

So that's why the game appeared to not work on my ipaq.. :) It takes 0.1 seconds and then the entire row is filled by the little creatures..

I actually benchmarked the GapiDraw Demo application on my HP 5xx (don't remember, but it's the 16-bit HP). The performance was:

GapiDraw DEMO on the Jornada 540
(~114ms vertical, ~128ms horizontal)


This was with a minimal amount of sprites as well (don't remember if it was 0 or 50 sprites). The IPAQ with 50 sprites I would say is around 10-15 ms or so (don't remember), which makes the IPAQ around 8-10 times faster.

I have GapiDraw 1.02 running on the emulator, but will have to keep the code a bit longer for test. There are so many games out there now depending on GapiDraw to function, so I cannot afford to stress a release and possibly introduce new issues.

/Johan
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Postby efortier » May 17, 2002 @ 5:34am

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Postby Hosed » May 17, 2002 @ 6:24pm

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Postby Kzinti » May 17, 2002 @ 6:46pm

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Postby Hosed » May 17, 2002 @ 7:18pm

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Postby Hosed » May 17, 2002 @ 7:41pm

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Postby Johan » May 17, 2002 @ 7:52pm

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Postby DillRye » May 18, 2002 @ 7:14am

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The Cross-platform Graphics SDK for Palms, Pocket PCs, Symbian Devices, and Stationary PCs.

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