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GapiDraw 1.02 complete feature list


GapiDraw 1.02 complete feature list

Postby Johan » Jun 11, 2002 @ 8:14pm

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Postby Hosed » Jun 11, 2002 @ 9:12pm

This is AWESOME! I got a busy day ahead of me taking advantage of these changes in my game. :)
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Postby jasjenl » Jun 12, 2002 @ 10:45am

Why was support for rle encoded bitmaps removed? I was considering creating an update of one of our games using gapidraw 1.02 which would normally only involve creating a new executable that can be delivered to the owners of the game, but now I would have to update several graphics too :( .
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Postby Pejo Software - Per » Jun 12, 2002 @ 12:08pm

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Postby Hosed » Jun 12, 2002 @ 7:29pm

I personally use my own loading routines for all the graphics since I'm using a virtual File System to allow direct read from zip files.
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The Cross-platform Graphics SDK for Palms, Pocket PCs, Symbian Devices, and Stationary PCs.

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