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Need help: keyboard graphics


Need help: keyboard graphics

Postby Johan » Aug 21, 2002 @ 11:02pm

Hi,

Two of my friends at Viktoria have developed a really cool software keyboard called JoJoSIP. You can check out some of its features at:

http://jojosoft.gapidraw.com

It's basically a fully skinnable keyboard module, with transitions and other features. What it doesn't have at the moment is some cool graphics to back it up!

Before releasing JoJoSIP, we would like some help with keyboard designs. You will get full credits for your design, but you will release the graphics for free. What we want is:

(1) 240 or 320 pixel wide keyboard images
(2) Optional mask bitmap with the correct key <-> color mappings (see documentation on the jojosoft web site).

You don't need to send (2), if you just have a cool keyboard send it to us and we will do the key mapping.

If you have a cool picture you want to share with the world, please send it to it1skjo@ituniv.se and it will be included with the JoJoSIP distribution.

Thanks,
Johan
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Postby BurningSheep » Aug 22, 2002 @ 12:56am

very cool, couldn't help messing around a bit...

Image

Don't know which extra keys would be needed, probably depends on the game as well. I'll finish it another time... need... sleep...
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A small note...

Postby scoreman » Aug 22, 2002 @ 10:51am

BurningSheep, great to see that you've already started designing a SIP :) Notify us when your are finished and we will be glad to put it on http://jojosoft.gapidraw.com

Just a small note to what Johan wrote:
The image does not need to be 240 or 320 pixels wide. Any width/height is ok as long as it suits your application ;)
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Postby BurningSheep » Aug 22, 2002 @ 12:10pm

hmmm, I was wondering... (can't try anything out at the moment) but can you call CreateKeyboard function more than once? Or is there another way to update the Surface and MaskSurface?

I think it would be cool if you for instance press the shift button and all the keys turn into capitals. Or have a symbol button and when pressed it displays symbols instead of alphanumeric characters.
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Postby scoreman » Aug 22, 2002 @ 3:47pm

Sure!
You can call CreateKeyboard several times so that you, just as you said, can have different keyboards or keyboard layers.
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Postby BurningSheep » Aug 23, 2002 @ 2:11am

Image

haven't tried it out for myself yet though
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Postby Hosed » Aug 23, 2002 @ 3:17am

This is awesome! I was going to write my own, but if someone else does it... =)
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Postby Johan » Aug 23, 2002 @ 11:42am

Impressive work BurningSheep!! I will use JoJoSIP for the new OpenTrek and this will work perfectly..

/Johan
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Postby scoreman » Aug 23, 2002 @ 6:03pm

Ok, the skins by BurningSheep is now on the web (http://jojosoft.gapidraw.com).

We also created a small demo for Win32 and StrongARM using these skins. It shows how you can use different layers.

Some changes were made to the mask images of BurningSheep's skins since the white color between buttons is assigned to a charater (I replaced it with RGB(128,128,128) instead). The tutorial "Skinning JoJoSIP" is updated with a note of this issue.
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Postby iceboxman » Sep 11, 2002 @ 7:07am

This looks very cool. I have a game where this would be very useful. I was wondering if the keyboard will have CTRL and ALT keys. If so, can you have CTRL, SHIFT, and ALT keys locked down in any particular order. For instance, if you wanted to type ALT+$, it would require (SHIFT 4? or SYM $?) + ALT.
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Postby scoreman » Sep 11, 2002 @ 9:21am

Hi!

Since JoJoSIP is skinnable you can have which ever buttons you like. Also the implementation of different layers is up to you. Basically what you do is that when ALT or CTRL keys are pressed you “load” a different keyboard layer (image) with a corresponding key-mask. This is done in the demo on http://jojosoft.gapidraw.com when CAPS, SYM or SHIFT are pressed.
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