Can GAPDIDraw effectevely test a collision withs mask on a closed surface ?
Ex: A square building as 4 walls. Create a mask of the building with the inside of the building filled with the key color. If I put a sprite in the middle of the building and test for collision using getmaskid, will it work ?
I'm trying to do something similar and I'm getting strange results. At some positions when not touching the walls I get no collisions and at others positions still not touching the wall getmaskid returns a position and a maskid...
Thanks !