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New game 'Anigma' based on GapiDraw ( source code included)


New game 'Anigma' based on GapiDraw ( source code included)

Postby warmi » Dec 3, 2002 @ 6:42am

Anigma is a port of Sharp Zaurus arcade puzzler ( based on ideas from PC game Brix as well as Palm game Vexed.)
The original game was based on Trolltech platform-independent C++ GUI toolkit which I liked so much that for my PocketPC port, I actually wrote very similar (API wise) GUI mini-toolkit which runs on top of GapiDraw framebuffer.

The ARM binary demo as well as the complete source code ( the game source code is licensed under GPL) is available for download at .

Since I only have access to iPaq 3835 device, I was unable to test the game on other ARM based devices.
Comments and suggestions (especially from owners of other ARM based devices) are welcome.

Regards

Walter Rawdanik
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Postby ppcStudios » Dec 3, 2002 @ 5:01pm

Thanks! I'll certainly give it a try. =)

-- GR
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Postby bir » Dec 4, 2002 @ 5:29am

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Postby warmi » Dec 4, 2002 @ 7:48am

I changed the source code zip file to include entire MS Project.
You will need to set environmental variable GAPIDRAW to point to the location of gapidraw on your local system ( as explained in readme.txt)

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Postby bir » Dec 4, 2002 @ 7:50am

Heheh... Didn't really mean for you to change the download, I was just curious why you did it in the first place... I got it all running just fine with the exception of music. Where can I download the version of MikMod you use?
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Postby warmi » Dec 4, 2002 @ 7:54am

I think I found link to CE lib for mikmod somewhere on this forum.
In any case, it is include with the entire project ( in /lib dir ) now.

As far as not including MS Project .. well, I came from Unix world where there is not such thing like "project" just a Makefile and the source code :-)

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Postby bir » Dec 4, 2002 @ 8:12am

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Unix

Postby warmi » Dec 4, 2002 @ 11:04pm

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Postby Guest » Dec 5, 2002 @ 12:24am

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Postby bir » Dec 5, 2002 @ 1:20am

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VS.net

Postby warmi » Dec 5, 2002 @ 7:33am

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Postby bir » Dec 6, 2002 @ 1:44am

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Game can not run?

Postby Guest » Dec 6, 2002 @ 5:57am

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ipaq 3600

Postby warmi » Dec 6, 2002 @ 6:11am

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Postby Dan East » Dec 19, 2002 @ 11:25pm

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