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platform dependency (i didnt see it coming i swear)


platform dependency (i didnt see it coming i swear)

Postby BurningScrappy » Jan 9, 2003 @ 11:08pm

I just finished my first game and decided to make a demo for the PC. So I load everything up in MSVC++ and get a move on. Compilation errors though with all my _itow and _wstrcpy calls, I used TCHAR for all the strings and thought that would take care of the problem when I ported, but I get "cannot convert char xxx[10] to unsigned short *" do I need to go througha nd typecase things or is there a different set of itow() and wstrcpy() functions that take TCHAR under MSVC++?

TIA
BurningScrappy
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Postby Sm!rk » Jan 10, 2003 @ 1:27am

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