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why should i use GapiDraw


why should i use GapiDraw

Postby Paris » Feb 5, 2003 @ 7:33pm

Hi guys,

I have been looking for tutorials/material to get me started on writting games on the pocket pc and i came across GapiDraw.

Why should i use GapiDraw to make a game? are there any advandages disadvandages? why not just just pure GAPI?

i apreciate your help?
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Postby Johan » Feb 5, 2003 @ 7:47pm

Look at the GapiDraw overview. If you already know all of these programming techniques + have 3-6 months to spend creating a graphics middleware + have access to all types of PDAs and Smartphones then sure go ahead and use GAPI.
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Postby DillRye » Feb 5, 2003 @ 10:34pm

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Postby Paris » Feb 6, 2003 @ 9:28pm

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Postby ppcStudios » Feb 7, 2003 @ 4:06am

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Postby Sm!rk » Feb 7, 2003 @ 9:46am

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Postby efortier » Feb 7, 2003 @ 5:25pm

Still, the time you save by having GapiDraw tested on most platforms is *invaluable*, even if you have to create a custom DrawText function yourself (or any other feature for that matter).

As far as I'm concerned since GapiDraw is free, it doesn't "lack" any feature, if you get my meaning ;)

--Eric
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Postby warmi » Feb 11, 2003 @ 7:34pm

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Postby Sm!rk » Feb 11, 2003 @ 9:19pm

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Postby Johan » Feb 11, 2003 @ 9:23pm

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The Cross-platform Graphics SDK for Palms, Pocket PCs, Symbian Devices, and Stationary PCs.

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