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Strategic Assault Improvement Idea:


Strategic Assault Improvement Idea:

Postby logsdon » Jun 24, 2002 @ 10:07pm

1. RANDOM LEVEL GENERATION!! Is this possible? This would make this game playable for HOURS of fun. User could maybe pick the terrain, with supply depots randomly placed (number could be user-defined).

2. Map level editor - any timeframe on the arrival of this much-wanted feature?

Great game - let's make it greater!

Scott
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Postby hockeydude » Jun 24, 2002 @ 10:24pm

Yah this game needs a level editor! Once you beat the regular levels and the expansion pack there isnt much more to do. More Units would also be a cool idea!
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RE: logsdon

Postby Weikop » Jul 5, 2002 @ 10:10am

Weikop
 


Can't sell

Postby bit_twiddler » Jul 13, 2002 @ 4:51am

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Postby David Horn » Jul 13, 2002 @ 1:52pm

If you think Stragetic Assault is good, wait until you see Interstellar Flames.
Crosswind technique: "Using your peripheral vision, react to body movements, gasps, groans, and shouts from the other side of the cockpit, and always remember that it's better to be lucky than good."
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Postby Mechcommander » Jul 19, 2002 @ 4:03am

By the way. My 4 year old son ask me everyday if he can borow my iPaq so he can play hte strategy game

If u likes Strategic Assult, you would like
Use it with an Over clock program for jimmysoft for it to work well though.
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Postby suchiaruzu » Jul 19, 2002 @ 8:41pm

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Postby James S » Jul 19, 2002 @ 9:19pm

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Postby Matt Keys » Jul 19, 2002 @ 9:25pm

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Postby James S » Jul 19, 2002 @ 9:47pm

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Postby Mechcommander » Jul 22, 2002 @ 1:56am

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Postby Alex05 » Aug 3, 2003 @ 4:38am

Strategic assault needs air units! It also needs more buildings and units such as mammoth tanks. The designs are same as the first command and conquer designs.
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