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PocketMatrix • View topic - Inverse control for stulys - WHY NOT?
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Inverse control for stulys - WHY NOT?


Inverse control for stulys - WHY NOT?

Postby Mihakkinen » Jan 11, 2006 @ 2:21am

Hello everyone!
First of all I have to say that I enjoyed Anthelion really much that right now I have a bet set with myself to finish it in the impossible mode, ah wasting too many ships :p Secondly, when I saw the graphics of Anthelion 2 I was startled. I could not believe my own eyes... EXCELLENT! VGA support was so much wanted, THANX guys, GREAT DISPLAY :D But, there's always a but... WHY is the inverse control feature not supported for the stulys? Could this be corrected with a patch or sth? It is really really really helpful! And it would be even more helpful if the stylus is used in the radar area, or a least if this feature could be selectable. Finally, I have noticed that the crosshair is point-zero for stylus control. Tapping at any other point on the screen will steer the ship. Thats good, but another good feature would be for the user to select whether it would work that way or point-zero would be defined by a tap, and the steering would be the result of dragging the stulys after tapping.

Keep up the good work fellas, I am really impressed but I cant play well without inverse control of the stylus hehe :)
Mihakkinen
pm Member
 
Posts: 1
Joined: Jan 11, 2006 @ 2:14am


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