Kristof, can you (in a few words) sum up whether Power-VR would be suitable for a hobbyist-developer. There are lots of people here (myself included) running their own small games development setups who can't buy high end tools and are unlikely to make huge sums from sales. I wrote Space Treker III using PocketGL and want to find something better for my next game.
Ok, its an old thread, but here is a new version form the old spherebench, now calls .
This one use PowerVRTC for the texture, can be handle the hardware buttons, use lighting and there is an fillrate test implemented.
Use the calendar button for the help screen.
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