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PocketMatrix • View topic - XML in EDGE?
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XML in EDGE?


XML in EDGE?

Postby Nic-Gun » Mar 10, 2006 @ 5:42am

Is it possible to use xml files in EDGE? or must i use structs? because i wanted to set the position of each enemy at each level and i don't want to hardcode them on my code.
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Postby edge » Mar 10, 2006 @ 9:09am

You can use structures to save your game data and read/write them to and from files using ClassEFile.

For the upcoming Edge 2.50 release, a new class will be added to read and write ini-type files.
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Postby Nic-Gun » Mar 10, 2006 @ 10:20am

okay, so can i write down the config file for ClassEFile using any text editor? or are there samples that using ClassEFile?
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Postby edge » Mar 10, 2006 @ 12:01pm

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Postby Nic-Gun » Mar 14, 2006 @ 1:31pm

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Postby edge » Mar 14, 2006 @ 1:51pm

It doesn't matter with which extension you save your file, although it is recommended to pick an extension which represents the type of your file.

When using your own extension, try to create an extension which isn't widely used (you can also use .dat or .bin as an extension, which are commonly used for all type of data files). However, the extension doesn't change the data within the file, only which program starts it when double clicking on it in Windows.
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