Elements Interactive B.V. announces a triple edition model of mobile game engine EDGELIB, introducing Lite, Standard and Full editions of its cross-platform technology.
"The idea is to bring even more cost-effective versions of EDGELIB to the market," says Elements Interactive CEO Danny Hoffman. "The main goal of providing three different editions and three different pricing tags is to offer feature-specific libraries to fit each developer's need, while also bringing the library to the smallest game development studios."
EDGELIB will be available in a Lite, Standard and Full edition. All supported target platforms will be included in all three editions to emphasize the cross-platform character of the engine.
The EDGELIB Lite edition contains all features to create high-performance 2D games for mobile devices in a true multi-platform environment, including fast 2D blitting operations.
EDGELIB Standard consists of everything the Lite edition offers, but adds networking features for Bluetooth and TCP/IP, additional image loaders, pixel precise collision detection, an enhanced blitlet set and more.
EDGELIB Full includes all features, including hardware accelerated 3D graphics using OpenGL ES, advanced 3D operations, RGBA surfaces, all supported image loaders and the complete set of optimized blitlets.
A complete overview of features will be made available in a comparison chart. The evaluation version of EDGELIB for non-commercial use will continue to be unrestricted and will include all features, like the Full edition.
Expected availability and the release date of detailed pricing and licensing information will be April 6th, along with the EDGELIB SDK 3.00 release.
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