A whole slew of questions
Posted: Apr 26, 2007 @ 11:22pm
Hey guys.. rather than making multiple posts, I have a bunch of questions to ask so here goes.
1) What fixed point format are you using? I'm assuming 16.16?
2) Is the elapsed time per frame is in milli-seconds? I'm trying to synchronize my object movement to the frame rate so ideally it would be:
object.x += velocity.x * nElapsedTime
but that doesn't quite work. It does in floating point space... but not quite fixed point. Haven't done much fixed point though so I gotta learn a few things.
3) Is the internal triangle/texture rasterizer written in assembler? I was wondering if there was any plans to make it faster because right now it doesn't seem adequate to do anything complex unless you have a beefy processer.
4) Any plans to port the engine to BREW?
1) What fixed point format are you using? I'm assuming 16.16?
2) Is the elapsed time per frame is in milli-seconds? I'm trying to synchronize my object movement to the frame rate so ideally it would be:
object.x += velocity.x * nElapsedTime
but that doesn't quite work. It does in floating point space... but not quite fixed point. Haven't done much fixed point though so I gotta learn a few things.
3) Is the internal triangle/texture rasterizer written in assembler? I was wondering if there was any plans to make it faster because right now it doesn't seem adequate to do anything complex unless you have a beefy processer.
4) Any plans to port the engine to BREW?