Hello ~ just started using Edge and have software rendering building OK on Windows Mobile 5. But! I would like to link to a GLES implementation that is neither PowerVR nor Rasteroid -- we have this libGLES_CM for some nVidia-accelerated goodness, but Edge apparently needs a wrapper .lib around it defining the EdgeGL_* functions? is pretty vague on the subject... It occurred to me that maybe the pluginpowervr.lib uses whatever GLES DLL it finds at runtime -- is that even remotely the case? When I link it in my app tells me it couldn't open the graphics device; some ideas:
- We need to build a new plugin.lib specifically for these nVidia libraries
- CL vs CM profiles: PVR uses CL, but mine is CM
- a config issue (fullscreen, res, etc) that I haven't looked into yet
Any help would be great, thanks,
~larry