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bulk loader?


bulk loader?

Postby CHRISGNICHOLAS » Sep 27, 2007 @ 6:33am

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Postby edge » Sep 28, 2007 @ 6:27pm

EDGELIB: Cross-platform mobile development at your fingertips
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Postby CHRISGNICHOLAS » Sep 28, 2007 @ 7:04pm

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Postby edge » Oct 2, 2007 @ 10:55am

Hi Chris,

The problem is that each model can only have one texture applied to them. There are 2 ways to handle models with complicated textures:

Use one image to contain the texture. A good example is Animate3D in the EDGELIB samples folder. The texture image contains pictures for the turtle shell, eyes, legs, etc. This is the recommended method and is used in most 3D games.

Another method is to use 2 models. For example, one for the body and one for the face.
EDGELIB: Cross-platform mobile development at your fingertips
http://www.edgelib.com
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Postby CHRISGNICHOLAS » Oct 2, 2007 @ 2:33pm

thanks for this re: multiple textures.

still somewhat stuck on batch encoding to a format Edge can read...

:(

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Postby edge » Oct 3, 2007 @ 6:55pm

Discussion continued by e-mail.
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