I have a few questions
1. does EDGE cull polygons/triangles that are outside of the view frustrum (e.g. behind the camera ). If not then is there a way to do it programmatically?
2. after calling WorldReset what is the world position, I would expect it to be at 0, 0, 0, but it appears to be more like 0, 0, -32767
help me Obi Wankenobe, you are my only hope