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OpenGL ES problem


OpenGL ES problem

Postby relo » Nov 19, 2007 @ 9:09am

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test_primer.rar
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Postby edge » Nov 19, 2007 @ 2:11pm

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Postby relo » Nov 20, 2007 @ 2:01pm

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screenshots.ZIP
screenshot on emulator and PC
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Postby edge » Nov 20, 2007 @ 2:39pm

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Postby relo » Nov 20, 2007 @ 2:49pm

With use Rasteroid and GLUT|ES
sprintf (stderr3, " OpenGL ES Vendor: %s, \nRenderer: %s, \nVersion: %s ", glGetString (GL_VENDOR), glGetString (GL_RENDERER), glGetString (GL_VERSION)); returns
" OpenGL ES Vendor: Hybrid Graphics, Ltd.,
Renderer: Gerbera 3.0.1,
Version: OpenGL ES-CM 1.1"

and with EDGELIB
"OpenGL ES Vendor: null,
Renderer: null,
Version: null "

it is possible because of plugin1-0.lib??
How I have understood all goes through plugin1-0.lib, instead of directly libGLES_CM??
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Postby relo » Nov 20, 2007 @ 3:06pm

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Postby edge » Nov 20, 2007 @ 3:51pm

Hi Relo,

When using the EDGELIB methods (like WorldTranslate and Render) it uses the plugingl.lib library. When using the OpenGL functions like glRotatef it calls OpenGL directly without using plugingl.lib.

If you only like to use the EDGELIB framework, and use OpenGL (ES) directly for rendering you can use EFL_MANUALFLIP as a flag option and call OpenGL functions only. If you also like to use E3DSurface objects, you can lock them and get the vertex, normal, color and texture coordinate arrays.
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Postby Planet9Dave » Jan 28, 2009 @ 2:52am

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Postby edge » Jan 28, 2009 @ 9:18am

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Postby Planet9Dave » Jan 28, 2009 @ 7:41pm

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Postby Planet9Dave » Jan 29, 2009 @ 3:48am

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Postby edge » Jan 29, 2009 @ 9:00am

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