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PostPosted: Jan 29, 2008 @ 9:32am
by edge
Hi Slither,

When drawing your 3D models don't forget to call display->Perspective3D() first. Directly after calling Perspective3D, call the glHint function.

Probably the text isn't correctly displayed because the font texture isn't bound.

Perhaps you can also try loading the EDGELIB logo instead of creating the cube manually (paste the loading code from the View3D sample) and see if it renders.

PostPosted: Feb 2, 2008 @ 3:03am
by Slither2006
Hi Edge,

I ended up giving up a while ago and just stuck with the what the edgelib renderer could do. I'll try your suggestion in the future.

Thanks for your help!

Regards,

Slither2006.