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N95 Camera & Font Problem


N95 Camera & Font Problem

Postby lanceabson » May 7, 2008 @ 2:11pm

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Postby edge » May 8, 2008 @ 8:47am

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example

Postby lanceabson » May 9, 2008 @ 10:40am

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Postby edge » May 9, 2008 @ 12:48pm

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Postby lanceabson » May 9, 2008 @ 4:15pm

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Postby edge » May 12, 2008 @ 5:37pm

Hi Lance,

The only reason I can think of is that the camera runs in a seperate thread and immediatly changes the texture before the font is drawn.

Does the problem also occur when drawing a 3D texture mapped cube? Perhaps you can try to create a texture manually (using glGenTextures, glBindTexture and glTexImage2D) to see if there is any difference?
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Postby fuzzychicken » Jun 8, 2008 @ 11:07pm

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Postby edge » Jun 9, 2008 @ 9:54am

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Postby fuzzychicken » Jun 10, 2008 @ 4:39am

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