Hi! I'm making a simulation game using edgelib and, since I don't own a PocketPC myself, I'm developing it in Visual C++ Express 2005 and compiling the project from time to time in embedded Visual C++ 4 and testing it in an emulator (the Professional VGA that comes bundled with the Windows Mobile 6 SDK).
Anyway, during my last tests I've noticed that when I draw text using the DrawFont method from E2DSurface I get weird results in the emulator, although I get a correct output in the Windows desktop version. I'm attaching an image that shows the emulator's output on the left and the Win32 desktop's output on the right so that you can see what I mean.
I'd like to ask you if you have experienced any kind of incompatibility when running your edgelib's applications in the Windows Mobile 6 emulators and, if you did, how did you solve them.
Thanks in advance for your answers,
--Nacho