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EDGELIB SDK 3.80 released

PostPosted: Sep 17, 2008 @ 7:22pm
by edge
Elements Interactive Mobile B.V. releases version 3.80 of multi-platform mobile game engine EDGELIB adding several improvements in the 3D engine and XML parser.

EDGELIB 3.80 adds perspective correct texture mapping to its 3D engine as an addition to the current "affine" texture mapping method. Perspective correct texture mapping, although slower to calculate, generates in most cases a much better visual effect. A new feature added to the XML class is node parsing, which makes the processing of XML documents easier.

Other improvements include a new 3D perspective calculation method, expanded functionality to change the 3D perspective, a function to manually set a matrix to a 3D surface and the possibility of using non-square texture images. A few changes are made to make the internal 3D rendering engine behave more like OpenGL. A complete list of additions and bugfixes can be found in the release history at .

EDGELIB licensees are entitled to download and install the commercial version of the new EDGELIB SDK. An evaluation version can be downloaded for free as well.

EDGELIB supports the development of mobile applications and games for Windows Mobile Pocket PC, Windows Mobile Smartphone, Symbian Series 60, Series 80, Series 90, Symbian UIQ, GPH GP2X, Gizmondo, Linux desktop and Windows desktop. Key features include true multi-platform development, high-performance 2D graphics, hardware accelerated 3D graphics through OpenGL ES, RGBA surfaces and both Bluetooth and TCP/IP networking.

More information on EDGELIB can be found at .

PostPosted: Sep 19, 2008 @ 1:38pm
by Gar
Do you have any examples for the XML parser? Thanks.

PostPosted: Sep 23, 2008 @ 7:39pm
by edge
Hi Gar,

The XML parser works similar to the XML RPC parser and is very easy to use. Example code on how to access nodes is available in the XML RPC sample delivered with the SDK. It takes little work to convert the sample from XML RPC to XML.