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EDGELIB SDK 3.95 released adding Apple iPhone support


EDGELIB SDK 3.95 released adding Apple iPhone support

Postby edge » Dec 4, 2008 @ 7:31pm

Elements Interactive Mobile B.V. releases version 3.95 of multi-platform mobile game engine EDGELIB adding support for Apple iPhone and iPod Touch, concluding the 3.x version range.

Version 3.95 fully brings EDGELIB to the iPhone platform. Features like OpenGL ES, multi touch support, TCP/IP network capabilities, accelerometer support and force feedback are all implemented for use on the iPhone.

EDGELIB 3.90, the early iPhone beta release, was released to a limited audience in October already, which gave us valuable feedback. This enabled us to improve iPhone support and to add a couple of iPhone-specific features, like vibration and an addition to ClassESound.

Other improvements in this release include faster image loading routines, improvements in the functions for changing the case of a text string, increased performance of OpenGL texture uploader and a z-axis to the tilt events and functions. A number of bugs have been fixed too. A complete list of additions and bugfixes can be found in the release history on our website.

An evaluation version for non-commercial use can be downloaded for free from our website.

EDGELIB supports the development of mobile applications and games for Apple iPhone, Windows Mobile, Symbian S60, Symbian UIQ, GP2X, Gizmondo, Linux desktop and Windows desktop. Key features include true multi-platform development, high-performance 2D graphics, hardware accelerated 3D graphics through OpenGL ES, RGBA surfaces and both Bluetooth and TCP/IP networking.

More information about EDGELIB can be found at .
EDGELIB: Cross-platform mobile development at your fingertips
http://www.edgelib.com
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Postby Villy21 » Dec 11, 2008 @ 3:10pm

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Postby edge » Dec 12, 2008 @ 10:05am

Hi Villy,

It seems that it's missing some functions from the zlib library, are you linking the zlib.lib library provided with EDGELIB? Perhaps taking the old zlib.lib from EDGELIB 3.80 will help?
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Postby Villy21 » Dec 12, 2008 @ 10:14am

Yes I use zlib.lib from EDGE\lib\symbian-s60_e3rd\zlib.lib and copy it to \Symbian\9.1\S60_3rd\EPOC32\RELEASE\ARMV5\UREL\zlib.lib when compile GCCE

If I use old zlib.lib from 3.8 then I get other link errors.

As I see zlib.lib from 3.95 have size 79 KB but zlib.lib from 3.8 is 101 KB. But for all other platform size of zlib.lib did not change.
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Postby edge » Dec 15, 2008 @ 11:29am

Hi Villy,

We're able to reproduce the linking error and are working on a fix. I'll let you know when it's ready.
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Postby edge » Dec 16, 2008 @ 2:35pm

Hi Villy,

The new 3.951 version is ready with the ZLib fix. It can be downloaded now.
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Postby Villy21 » Dec 16, 2008 @ 2:51pm

Thank's for your help!
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Powerful and affordable C++ middleware solution covering true multi-platform 2D, 3D and network features for Apple iPhone, Windows Mobile, Symbian S60, UIQ, Linux and Windows desktop.

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