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PocketMatrix • View topic - iPhone - Issues with ClassEInput::ClickHold()
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iPhone - Issues with ClassEInput::ClickHold()


iPhone - Issues with ClassEInput::ClickHold()

Postby Nacho84 » Feb 17, 2009 @ 11:41pm

Hi! I'm having some problems when using the ClassEInput::ClickHold method. More precisely, the method sometimes returns true even when the screen is not being pressed.

In order to analyze a working example to modify my code accordingly, I've compiled and ran the multitouch example provided with EDGELIB in my ipod touch and found out that is not working as expected: if I touch the screen once a red square appears but, if I remove my finger from the screen, the red square still gets rendered instead of disappearing. Can you check that?

Thanks in advance for your help!

--Nacho
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Postby edge » Feb 18, 2009 @ 8:32am

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Postby Nacho84 » Feb 18, 2009 @ 11:19am

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Postby edge » Feb 19, 2009 @ 5:01pm

Hi Nacho,

Did you also send us an e-mail with a support request regarding your iPod?

Either way, please try to install the Quartz 2 Deluxe Lite version from the AppStore (it uses EDGELIB). Check if you have the same problem on your iPod.
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Postby Nacho84 » Feb 19, 2009 @ 5:05pm

Hi edge,

Yes, I sent you the e-mail because the video capture I made took over 1 MB so I couldn't upload it to this forum.

I'll download the Quartz 2 game and let you know the results.

Thanks for your reply!

--Nacho

EDIT: OK, so I've downloaded Quartz 2 and it seems to be working fine. Have you tried the Multitouch workspace I've sent you via e-mail in your devices? Do you get a similar behaviour to the one I'm experiencing?
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Postby edge » Feb 19, 2009 @ 10:42pm

Ignacio,

This issue is currently in investigation. We will get back to you as soon as we know more.
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Postby edge » Feb 25, 2009 @ 11:16am

The issue has been solved and will become available in the upcoming EDGELIB 3.96 release.
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