The font may not load because the texture size is too big for OpenGL ES.
We recommend making a multiline font image, just like font_outline_multirow.png delivered in the media folder of the SDK. Before BuildFont you also need to call SetFontSheetLayout and specify the number of rows you've created in the image.
Posted: Mar 10, 2009 @ 5:15pm
by Nacho84
Hi edge,
Thanks for your reply. The multiline image did the trick, so everything's working fine now