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iPhone - Loading fonts

PostPosted: Mar 5, 2009 @ 4:12am
by Nacho84

PostPosted: Mar 5, 2009 @ 8:24am
by edge

PostPosted: Mar 5, 2009 @ 1:00pm
by Nacho84

PostPosted: Mar 6, 2009 @ 8:25am
by edge

PostPosted: Mar 6, 2009 @ 1:31pm
by Nacho84

PostPosted: Mar 9, 2009 @ 3:05pm
by edge
Hi Nacho,

The font may not load because the texture size is too big for OpenGL ES.

We recommend making a multiline font image, just like font_outline_multirow.png delivered in the media folder of the SDK. Before BuildFont you also need to call SetFontSheetLayout and specify the number of rows you've created in the image.

PostPosted: Mar 10, 2009 @ 5:15pm
by Nacho84
Hi edge,

Thanks for your reply. The multiline image did the trick, so everything's working fine now :)

Once again, thanks for your support,

--Nacho