Page 1 of 1

openGL questions

PostPosted: Mar 12, 2009 @ 8:28pm
by jrhee

PostPosted: Mar 16, 2009 @ 3:12pm
by edge

PostPosted: Apr 2, 2009 @ 3:32pm
by pocketjoris
Is this maybe why display->buffer.FillRect() doesn't work with opengl?

Is there any other way to do a fillRect?

PostPosted: Apr 3, 2009 @ 7:07am
by edge
Hi Joris,

You need to call FillRect through ClassEDisplay, there is no backbuffer in OpenGL. Be sure to use the E_RGBA macro for the color parameter.