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Using PowerVR on Windows desktop

PostPosted: Mar 16, 2009 @ 11:25pm
by Nacho84

PostPosted: Mar 18, 2009 @ 2:07pm
by edge
Hi Nacho,

Please check if you're linking the pluginpowervr.lib library instead of plugingl.lib. If changing the library doesn't work, can you tell me which kind of unhandled exception you get (for example: an access violation)? Also, please post the call stack from your debugger.

Currently it's not possible to send floating point coordinates to OpenGL using EDGELIB. However, you can fetch the E3DSurface data and convert them to floating point manually, but you need to call OpenGL directly.

Regarding your question about EDGELIB 4.0:
At this point we are still defining the complete road map for EDGELIB 4.0. We will publish announcements on this as soon as we think is appropriate.

PostPosted: Mar 19, 2009 @ 2:40am
by Nacho84

PostPosted: Mar 23, 2009 @ 10:50am
by edge
Hi Nacho,

We've downloaded 1.1 SDK, but couldn't compile your sample. The SDK is missing an EGL folder. The reason for the access violation could be mismatching libraries and SDK's. Did you try downloading the 1.0 SDK?

PostPosted: Oct 14, 2009 @ 4:23am
by jrhee

PostPosted: Oct 15, 2009 @ 1:18pm
by edge
Hi John,

The problem is the OpenGL profile (library) you're using. Use libgles_cl.lib instead of libgles_cm.lib.