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Using PowerVR on Windows desktop


Using PowerVR on Windows desktop

Postby Nacho84 » Mar 16, 2009 @ 11:25pm

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TerrainRenderer.rar
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Postby edge » Mar 18, 2009 @ 2:07pm

Hi Nacho,

Please check if you're linking the pluginpowervr.lib library instead of plugingl.lib. If changing the library doesn't work, can you tell me which kind of unhandled exception you get (for example: an access violation)? Also, please post the call stack from your debugger.

Currently it's not possible to send floating point coordinates to OpenGL using EDGELIB. However, you can fetch the E3DSurface data and convert them to floating point manually, but you need to call OpenGL directly.

Regarding your question about EDGELIB 4.0:
At this point we are still defining the complete road map for EDGELIB 4.0. We will publish announcements on this as soon as we think is appropriate.
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Postby Nacho84 » Mar 19, 2009 @ 2:40am

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Postby edge » Mar 23, 2009 @ 10:50am

Hi Nacho,

We've downloaded 1.1 SDK, but couldn't compile your sample. The SDK is missing an EGL folder. The reason for the access violation could be mismatching libraries and SDK's. Did you try downloading the 1.0 SDK?
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Postby jrhee » Oct 14, 2009 @ 4:23am

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Postby edge » Oct 15, 2009 @ 1:18pm

Hi John,

The problem is the OpenGL profile (library) you're using. Use libgles_cl.lib instead of libgles_cm.lib.
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