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EDGELIB SDK 3.97 released further improving iPhone support


EDGELIB SDK 3.97 released further improving iPhone support

Postby edge » Jul 31, 2009 @ 5:47pm

Elements Interactive Mobile B.V. releases version 3.97 of multi-platform mobile game engine EDGELIB which includes various improvements to Apple iPhone platform support.

Version 3.97 improves stability and support for Apple iPhone and iPod Touch devices covering the threading model, application status events, right issues on creating folders and Unicode support for message popup dialogs.

This new release also introduces native support of PVRTC texture compression through a loader plugin and adds font kerning support, handling the horizontal spacing between custom font character combinations. Other improvements include added clipper support to the display class, which enables clipper support in OpenGL and improved filtering, enabling the SetShading function to work with more ClassEDisplay functions for OpenGL and internal rendering.

A number of other, minor, issues have also been addressed in 3.97. A complete list of improvements and bugfixes can be found in the release history on our website.

An evaluation version for non-commercial use can be downloaded for free from our website.

EDGELIB supports the development of 2D and 3D mobile applications and games for Apple iPhone, Windows Mobile, Symbian S60, Symbian UIQ, GP2X, Gizmondo, Linux desktop and Windows desktop. Key features include true multi-platform development, high-performance 2D graphics, hardware accelerated 3D graphics through OpenGL ES, RGBA surfaces and both Bluetooth and TCP/IP networking.

More information about EDGELIB can be found at .
EDGELIB: Cross-platform mobile development at your fingertips
http://www.edgelib.com
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Powerful and affordable C++ middleware solution covering true multi-platform 2D, 3D and network features for Apple iPhone, Windows Mobile, Symbian S60, UIQ, Linux and Windows desktop.

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