I am interesting in evaluating the edgelib game engine for the iPHONE platform. Is this some hybrid type of development? Some performed in Windows environment and some on Mac OS by transferring the installation files from the .exe bundle to your mac os station? There is no installation file for MacOS. Please clarify.
Any thoughts on edgelib versus unity3d or torque would be appreciated. I am at doing a lot of 3d rendering using opengl.
Thanks!