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ogg support through Edge/Hekkus

PostPosted: Sep 8, 2009 @ 11:12am
by Namal

PostPosted: Sep 8, 2009 @ 6:14pm
by edge
Hi Philippe,

What platform(s) are you targeting?

If you get stuck with Hekkus, I suggest to contact the author and maintainer of the project, Thomas Maniero: http://www.shlzero.com

Regards,

Wouter

PostPosted: Sep 8, 2009 @ 7:11pm
by Namal
Hi,

Thanks for your answer. We are targeting WM, iphone and Symbian. We still have problem with sound (any sound) on iphone.
But the problems reading ogg I was referring too are on the PC emulator (and all the others).

What I wanted to know is wether there has been any success with ogg files through EdgeLib ...

Cheers,

Philippe.

PostPosted: Sep 14, 2009 @ 8:11am
by edge
Hi Namal,

We can confirm that ogg works with EDGELIB. We had created a prototype working on the iPhone (though without using Hekkus). Ogg is just a file format, so it should work for Symbian as well.

PostPosted: Sep 29, 2009 @ 12:58pm
by Namal
Hi,

I'm digging up this since we have tried many things without luck to solve our sound problem.

1) Would you (or anyone) have a minimum example iphone project (real not emulator) playing a sound through Hekkus ? (I have also asked the question to the author of Hekkus, but he will not give me an example through EdgeLib, which means we would have to remake the whole Sound wrapper for all platforms, a bit cumbersome, isn't it ?)

2) Is there any minimum project (whatever platform for that matter, since none were successful) playing an ogg file through Edge ?

Thanks,

PostPosted: Sep 30, 2009 @ 11:14am
by edge
Hi Namal,

I think the problem is that Hekkus doesn't support loading OGG files through memory but only supports files. The EDGELIB sound wrapper for Hekkus always uses memory, that's why it fails. Perhaps you could persuade the Hekkus author to load OGG files through memory?