by RapchikProgrammer » Sep 28, 2009 @ 4:18am
Use the BltFX method.. look in the reference doument for this function.. and the only thing to remember is that a full rotation is done at the value of '4096'.. its not in radians or degrees you can easily convert them to edgelib rotations tho.. as 360 degrees == 2*PI radians == 4096 in edgelib..