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Issue reading file in Mobile 6 Platform


Issue reading file in Mobile 6 Platform

Postby Shuayb » Oct 29, 2009 @ 5:56am

if (ef.Open("gfx.epk", EFOF_READ ))
{
if (!ef.PackAuthorize(0))
*module = MODULE_CLEANUP;
}

I have written this code and it works fine when building for Desktop PC but not for Windows mobile 6.
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Re: Issue reading file in Mobile 6 Platform

Postby Shuayb » Oct 29, 2009 @ 6:33am

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Postby edge » Oct 29, 2009 @ 9:54am

Hi,

Please make sure the package file is on your Windows Mobile device as well. Locate the executable in ActiveSync and copy the file there.

Also, make the package file part of your .cab setup file when your game is released.
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Postby Shuayb » Oct 29, 2009 @ 10:00am

Shuayb
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Posts: 10
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Postby Shuayb » Oct 29, 2009 @ 12:16pm

Shuayb
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Joined: Oct 22, 2009 @ 7:07am
Location: Pakistan


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