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Issue reading file in Mobile 6 Platform

PostPosted: Oct 29, 2009 @ 5:56am
by Shuayb
if (ef.Open("gfx.epk", EFOF_READ ))
{
if (!ef.PackAuthorize(0))
*module = MODULE_CLEANUP;
}

I have written this code and it works fine when building for Desktop PC but not for Windows mobile 6.

Re: Issue reading file in Mobile 6 Platform

PostPosted: Oct 29, 2009 @ 6:33am
by Shuayb

PostPosted: Oct 29, 2009 @ 9:54am
by edge
Hi,

Please make sure the package file is on your Windows Mobile device as well. Locate the executable in ActiveSync and copy the file there.

Also, make the package file part of your .cab setup file when your game is released.

PostPosted: Oct 29, 2009 @ 10:00am
by Shuayb

PostPosted: Oct 29, 2009 @ 12:16pm
by Shuayb