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text input in an edgelib game

PostPosted: Nov 14, 2009 @ 8:53pm
by domic62
Hello,

In an Edeglib game running on Windows,
how can one provide a way for a player to register his name. Or more generally is it possible to take text input in an edgelib powered game ?

Should I use the HWND and pass over the control to a Windows item ?

Thank you ahead for any tip.

PostPosted: Nov 14, 2009 @ 11:13pm
by RapchikProgrammer
I had this almost working but then my game didnt require the text input so i didnt work on it anymore.. take the hwnd and call createwindowex function to create a child text object..

for more problems u might face, check this thread: