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PocketMatrix • View topic - Reading of Game pamrameters from config file
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Reading of Game pamrameters from config file


Reading of Game pamrameters from config file

Postby bcj » Nov 15, 2009 @ 7:12pm

Hi..

In my game i have to read game parameteres from config file.

my config file structure is like the following

myfile.config
--------------
field1|field2|field3|field4|field5
1|5|200|10|15
2|7|300|10|20
3|10|500|10|25
4|15|600|10|30

in my game ,i have to read this file and have to place the integer values into an Array.

I have a Doubt , can i use c++ Standard lib functions in EDGELIB programming , and those should work in Windows Mobile also....?

i got the above config file reading using c++ functions, and my game of win32 application works fine of reading config file and game runs smooth.

but the same code giving errors ,while i am trying to convert game into Windows Mobile Professional6.0 platfrom.

if my usage of c++ functions in EDGELIB is wrong , can you give me the reason for it ?

i tried to read same config file using edgelib functions, but i am not getting it properly .

can you give me some code help of reading the above config file in to an array or give me the step by step procedure to comlete the task.


thanks in advance ...for your reply.
bcj
bcj
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Postby RapchikProgrammer » Nov 15, 2009 @ 10:03pm

RapchikProgrammer
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