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iPhone is it possible?

PostPosted: Feb 19, 2010 @ 6:15pm
by la
I have setup a normal iPhone UIView suface that is behind the main Edgelib opengl surface.

I need the Edgelib opengl surface to be transparent so that I can render in 3D, but still see the normal iPhone surface behind.

I am going down the route of seting up edgelib to be 32bit RGBA and use the alpha to create the see through transparent, but no sucess yet.
All I get is black not transparent


In (OnDisplayConfig)

config->videotype = EDSP_TRUE32_INV;

Which tells edgelib to set the back buffer to 32bit RGBA
does this work on the iphone?

Then when loading in a 3D model

EST_READONLYPATH|EST_DSPTRUE32_INV
Which tells edgelib to create a 32bit RGBA model


What am I missing or is there another way?

Guess it's not possible?

PostPosted: Mar 4, 2010 @ 9:11pm
by la
Anyone help?

PostPosted: Mar 12, 2010 @ 7:09pm
by edge
Hi,

Currently it's not possible to render anything behind the EDGELIB OpenGL surface.