We have an issue with the edgelib build 3.986.
On a 4G device, if we compile a build with a 3.2 target and with opengl all is fine.
But if we compile a build with a 4.0 target and with opengl we got a blackscreen with noise picture on the right or with an other application screen [old deprecated video buffer ?]).
However, if we disable opengl this problem disappear (with, naturaly, bad fps).
So do you know a way to fix it ?
There are our tests :
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93G - iOS 3.2 - 3.2 target - OpenGl -> OK
3G - iOS 4.0.1 - 3.2 target - OpenGl -> OK
3G - iOS 4.0.1 - 4.0 target - OpenGl -> OK
3GS - iOS 3.2 - 3.2 target - OpenGl -> OK
3GS - iOS 4.0.1 - 3.2 target - OpenGl -> OK
3GS - iOS 4.0.1 - 4.0 target - OpenGl -> OK
4G - iOS 4.0.1 - 3.2 target - OpenGl -> OK
4G - iOS 4.0.1 - 4.0 target - Software -> OK
4G - iOS 4.0.1 - 4.0 target - OpenGl -> KO9 lines; 0 keywds; 52 nums; 70 ops; 0 strs; 0 coms Syntactic Coloring v0.4 - Dan East
Thanks
Fella
